Thanks patrick ! The generation is pretty basic and leads to extreme variation in difficulties. Sometime it's still an easy 1-move solution but it's often really hard. Not sure if it's worth the time to fix this and work on a better way to generate less frustrating games though.
theming this with cards is cool, although I wish there was protection against 1-move solutions (my first game I could duplicate a jack and win, lol). I developed a game like Countdown and I prevent against 1-move solves
It was something we wanted to do but time was running out. We'll maybe do a little update later with better generation (avoid 1 move solution and maybe multiple level of difficulty).
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Nice concept, had fun playing. I found myself wanting easier puzzles, perhaps with only 3 abilities, to get into it, but I had fun regardless.
Thanks patrick !
The generation is pretty basic and leads to extreme variation in difficulties. Sometime it's still an easy 1-move solution but it's often really hard.
Not sure if it's worth the time to fix this and work on a better way to generate less frustrating games though.
Very cool, I get a slight Dicey Dungeons vibe from it.
On another note, where did you get the card graphics? I couldn't find good card graphics for my game.
We didn't search that much and got the first set of card found ( https://www.improvemagic.com/all-playing-cards-names-with-pictures ).
We slightly modified each image to fit better with the rest of the jam assets though.
Please, make a downloadable version for PC.
theming this with cards is cool, although I wish there was protection against 1-move solutions (my first game I could duplicate a jack and win, lol). I developed a game like Countdown and I prevent against 1-move solves
It was something we wanted to do but time was running out. We'll maybe do a little update later with better generation (avoid 1 move solution and maybe multiple level of difficulty).